Weapons & loot
There are five weapons in Final Circle, one for each rarity. Here's how they compare and how to find them.
Rarities
Every weapon has a rarity colour. The rarer the weapon, the less often it shows up in crates, and the more damage each shot does.
- Common (grey)
- Uncommon (green)
- Rare (blue)
- Epic (purple)
- Legendary (gold)
Weapon stats
| Weapon | Rarity | Damage | Time between shots | Magazine | Reload | Fire mode |
|---|---|---|---|---|---|---|
| Pistol | Common | 18 | 0.22 s | 15 | 1.3 s | Semi-auto |
| SMG | Uncommon | 14 | 0.09 s | 35 | 1.8 s | Full auto |
| Rifle | Rare | 28 | 0.16 s | 30 | 2.1 s | Full auto |
| Shotgun | Epic | 62 (8 pellets) | 0.52 s | 5 | 2.6 s | Pump |
| Sniper | Legendary | 100 | 0.9 s | 5 | 2.8 s | Bolt, with scope |
Everyone has 100 health, so a single sniper hit is enough to knock someone out.
Which weapon is best?
Pistol
Accurate but weak. It takes six hits to take someone down, so use it to defend yourself while you look for something better.
SMG
The fastest-firing gun in the game, with a big 35-round magazine. It's deadly up close but sprays more, so it falls off at range.
Rifle
The best all-rounder. It hits harder than the SMG, stays fairly accurate while firing on full auto, and works at most distances. If you find one early, keep it.
Shotgun
Fires 8 pellets at once. At close range it can wipe out most of someone's health in one blast, but it's slow and only holds 5 shells, so every shot counts. Great for clearing houses.
Sniper
The rarest weapon. One hit does 100 damage, and right click opens a real scope. It's slow to fire and reload, so pick a spot with cover and take your time.
Loot crates
Crates are scattered around buildings across the map. Walk up to one and press E (or tap USE on mobile) to open it. Crates roll a random weapon, weighted by rarity, so Pistols are common and Snipers are rare. Opened crates are shared with everyone in the match, so if someone gets there first, it's gone. The host can turn crates off for pure skill matches where everyone keeps their starting weapon.